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   <div id="projectbrief">Basic chess application with OpenGL graphics and AI</div>
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<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="class_object_helper-members.html">List of all members</a>  </div>
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<div class="title">ObjectHelper Class Reference</div>  </div>
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<p>Helper class for creating static OpenGL display lists to boost the drawing of OpenGL objects.  
 <a href="class_object_helper.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_object_helper_8h_source.html">ObjectHelper.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a2b4ba37c9a9ffda64d5e0abaf151118e"><td class="memItemLeft" align="right" valign="top">static GLuint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_object_helper.html#a2b4ba37c9a9ffda64d5e0abaf151118e">createCubeList</a> (float size, float x, float y, float z)</td></tr>
<tr class="memdesc:a2b4ba37c9a9ffda64d5e0abaf151118e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new OpenGL display list for a cube.  <a href="#a2b4ba37c9a9ffda64d5e0abaf151118e">More...</a><br/></td></tr>
<tr class="separator:a2b4ba37c9a9ffda64d5e0abaf151118e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa0a7a8effc0576fd3ab9186b33fd8aef"><td class="memItemLeft" align="right" valign="top">static GLuint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_object_helper.html#aa0a7a8effc0576fd3ab9186b33fd8aef">create2DRectList</a> (float width, float height, float viewportX, float viewportY, float colorR, float colorG, float colorB)</td></tr>
<tr class="memdesc:aa0a7a8effc0576fd3ab9186b33fd8aef"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new OpenGL display list for a 2D rectangle box.  <a href="#aa0a7a8effc0576fd3ab9186b33fd8aef">More...</a><br/></td></tr>
<tr class="separator:aa0a7a8effc0576fd3ab9186b33fd8aef"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afd3d42e5baac32e001c0bdf755c1bdfd"><td class="memItemLeft" align="right" valign="top">static GLuint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_object_helper.html#afd3d42e5baac32e001c0bdf755c1bdfd">create2DGradientRectList</a> (float width, float height, float viewportX, float viewportY, float fromColorR, float fromColorG, float fromColorB, float toColorR, float toColorG, float toColorB)</td></tr>
<tr class="memdesc:afd3d42e5baac32e001c0bdf755c1bdfd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new OpenGL display list for a 2D rectangle box with gradient color from top to bottom.  <a href="#afd3d42e5baac32e001c0bdf755c1bdfd">More...</a><br/></td></tr>
<tr class="separator:afd3d42e5baac32e001c0bdf755c1bdfd"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:a57aa9c2fbab43196ba18b134fce18e05"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a57aa9c2fbab43196ba18b134fce18e05"></a>
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_object_helper.html#a57aa9c2fbab43196ba18b134fce18e05">ObjectHelper</a> ()</td></tr>
<tr class="memdesc:a57aa9c2fbab43196ba18b134fce18e05"><td class="mdescLeft">&#160;</td><td class="mdescRight">No constructor needed. <br/></td></tr>
<tr class="separator:a57aa9c2fbab43196ba18b134fce18e05"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Helper class for creating static OpenGL display lists to boost the drawing of OpenGL objects. </p>
<dl class="section note"><dt>Note</dt><dd>See <a href="http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node123.html">http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node123.html</a> for more details about display lists. </dd></dl>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="afd3d42e5baac32e001c0bdf755c1bdfd"></a>
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          <td class="memname">GLuint ObjectHelper::create2DGradientRectList </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>height</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>viewportX</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>viewportY</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>fromColorR</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>fromColorG</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>fromColorB</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>toColorR</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>toColorG</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>toColorB</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
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<p>Creates a new OpenGL display list for a 2D rectangle box with gradient color from top to bottom. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">width</td><td>The width of the rectangle. </td></tr>
    <tr><td class="paramname">height</td><td>The height of the rectangle. </td></tr>
    <tr><td class="paramname">viewportX</td><td>The viewport x coordinate from the left top corner. </td></tr>
    <tr><td class="paramname">viewportY</td><td>The viewport y coordinate from the left top corner. </td></tr>
    <tr><td class="paramname">fromColorR</td><td>The red color value between 0.0 and 1.0 at the top edge of the rectangle. </td></tr>
    <tr><td class="paramname">fromColorG</td><td>The green color value between 0.0 and 1.0 at the top edge of the rectangle. </td></tr>
    <tr><td class="paramname">fromColorB</td><td>The blue color value between 0.0 and 1.0 at the top edge of the rectangle. </td></tr>
    <tr><td class="paramname">toColorR</td><td>The red color value between 0.0 and 1.0 at the bottom edge of the rectangle. </td></tr>
    <tr><td class="paramname">toColorG</td><td>The green color value between 0.0 and 1.0 at the bottom edge of the rectangle. </td></tr>
    <tr><td class="paramname">toColorB</td><td>The blue color value between 0.0 and 1.0 at the bottom edge of the rectangle. </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>GLuint A display list index which holds the compiled rectangle. </dd></dl>

</div>
</div>
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          <td class="memname">GLuint ObjectHelper::create2DRectList </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>height</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>viewportX</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>viewportY</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>colorR</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>colorG</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>colorB</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
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<p>Creates a new OpenGL display list for a 2D rectangle box. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">width</td><td>The width of the rectangle. </td></tr>
    <tr><td class="paramname">height</td><td>The height of the rectangle. </td></tr>
    <tr><td class="paramname">viewportX</td><td>The viewport x coordinate from the left top corner. </td></tr>
    <tr><td class="paramname">viewportY</td><td>The viewport y coordinate from the left top corner. </td></tr>
    <tr><td class="paramname">colorR</td><td>The red color value between 0.0 and 1.0. </td></tr>
    <tr><td class="paramname">colorG</td><td>The green color value between 0.0 and 1.0. </td></tr>
    <tr><td class="paramname">colorB</td><td>The blue color value between 0.0 and 1.0. </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>GLuint A display list index which holds the compiled rectangle. </dd></dl>

</div>
</div>
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          <td class="memname">GLuint ObjectHelper::createCubeList </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>size</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>x</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>y</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>z</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Creates a new OpenGL display list for a cube. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td>The size of an edge of the cube. </td></tr>
    <tr><td class="paramname">x</td><td>The position of the cube in x world coordinate. </td></tr>
    <tr><td class="paramname">y</td><td>The position of the cube in y world coordinate. </td></tr>
    <tr><td class="paramname">z</td><td>The position of the cube in z world coordinate. </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>GLuint A display list index which holds the compiled cube. </dd></dl>

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<hr/>The documentation for this class was generated from the following files:<ul>
<li>S:/dev/3dchess/src/gui/<a class="el" href="_object_helper_8h_source.html">ObjectHelper.h</a></li>
<li>S:/dev/3dchess/src/gui/ObjectHelper.cpp</li>
</ul>
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